![]() ![]() ![]() I still would've liked more than ten or however many it is that we have, though - and again, Miyabi and Hidden Garden being counted as separate stages is nothing but cheap menu filler. The stages, I was expecting them to feel more static, but they don't, which is great. As it is though, it feels like they were trying to bloat the menu for the sake of it - which, if nothing else, makes it a drag to scroll through. I wouldn't have minded if there was only, you know, three or four costumes per fighter, with the recolors tucked away in a menu somewhere, along with the hair, eyewear and panty options. I'm sure DLC later down the line will fix this, but that isn't really the point. Of course, it's hard to judge against the original DOA5, which was pretty bare compared to later releases as well, but, it's just kind of weird to have a costume list full of recolors, at this point - to where the hair and eyewear options make a bigger visual impact, even. I mean, but is it a new direction? It feels different anyway, more similar to the older games - not so reliant on the stun system and juggling.ĭefinitely more fun than DOA5 to me - richer in mechanics, but sadly lacking somewhat in terms of content, on the flipside. Dtoid’s resident fighting expert, Chris Moyse, will give us his verdict soon, so be sure to look out for that.So as a casual player, I've got to say, I'm really happy with the new direction of the gameplay. I thought this demo was a far cry from the previous one, so I’m a bit more excited for when the game releases this Friday. So, how are you all finding it? What thoughts do you have about the next generation of Dead or Alive? I want to know what the community thinks and if anyone has experienced some game crippling lag. It also doesn’t hurt that the game generally feels nice. ![]() Still, I can take a crappy story mode when traditional fighting game options (Arcade, Training, Combo Challenges, Offline Versus) are present and accounted for. Why was story mode even featured when it was just going to be two less-than-a-minute-long cutscenes and a single round fight? That doesn’t tell me anything about how story mode will play out unless Koei Tecmo is trying to tell me it will suck. The only real complaint I’ve had is with the demo, itself. The game retains most of the combos that were featured in previous games (Hayabusa’s “Izuna Drop” makes for a great finisher) and it generally feels like a classic DOA title. While lag does still exist in some fights, the majority of connections are rock solid and the only thing stopping you from winning is your own lack of skill. Matches move at sometimes lightning speeds and the online bouts are fairly smooth. Now, though, I see the spark that once existed in the series. This was hardly the fast and furious fighter I played in my youth, not to mention it really didn’t feel like a big budget title that could be taken seriously. It was riddled with connectivity issues and the game felt like it moved at a glacial pace. The first beta didn’t install any confidence in me and made me question what was going on with the once-proud fighter. I’ve been playing the Dead or Alive 6 Deluxe Demo for the past few days and I’ve got to say, I’m quite surprised. ![]()
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